﻿using UnityEngine;
using System.Collections;
using System.Collections.Generic;

public static class UIDatas
{
    public class UIData
    {
        public string PrefabPath;
    }
    public static  Dictionary<string, UIData> Datas = new Dictionary<string, UIData>()
    {
        {"UISelectUnit" ,new UIData() { PrefabPath = "UI/UISelectUnit" } },
        {"UILobby" ,new UIData() { PrefabPath = "UI/UILobby" } },
        {"UILogin" ,new UIData() { PrefabPath = "UI/UILogin" } },
        {"UIBattleView" ,new UIData() { PrefabPath = "UI/UIBattleView" } },
    };
}
